Pages: [1] 2 |
1. 1. Walk-in stations 2. Atmospheric fight. - in Player Features and Ideas Discussion [original thread]
would have been nice if they took the WOD people they let go and had them finish the walking in stations stuff before firing them
- by zen zubon - at 2014.06.05 09:42:00
|
2. Siphon Units getting buffed or just more unfinished content? - in EVE General Discussion [original thread]
Invested a few hundred mil in siphons, a 5 workdays worth of free time, profit made 25 mil and I only targeted R64 moons. Would have been better to just mine in a frig for the time it took jumping system to system. I would collect before and after...
- by zen zubon - at 2014.05.22 09:49:00
|
3. Proposal for a Better Way to Make Skill-Related Game Changes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Gavin Dax wrote: I see your point but you used a completely different definition of the term gap. My definition of gap was "a period of time where you don't have an ability that you previously had". Your definition of...
- by zen zubon - at 2014.05.16 10:40:00
|
4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
self replicating cloaked mines. cough cough WHs
- by zen zubon - at 2014.05.16 09:12:00
|
5. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Querns wrote: Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? who the hell flies freighters in lo...
- by zen zubon - at 2014.05.15 04:09:00
|
6. Personal IN-space asset window or tab - in Player Features and Ideas Discussion [original thread]
I think we should have an ingame Personal IN-space asset window or tab like corps have for POCOs and such, I would like to keep track of my siphon units, mobile depots and others from a tab like this.
- by zen zubon - at 2014.05.13 15:31:00
|
7. Arena Death-bowl system - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: at which point it's no different than low sec or 0.0 most the PVP in low or null is for fun or bragging rights not isk bounties on players are often a "ohh and he had a bounty as-well awesome" type thing
- by zen zubon - at 2014.05.12 09:32:00
|
8. Arena Death-bowl system - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: no it's a bad idea and will be terribly abused very easily they would just have to put metrics in place to prevent your "bounty" from reaching more then your ships value
- by zen zubon - at 2014.05.12 09:24:00
|
9. Arena Death-bowl system - in Player Features and Ideas Discussion [original thread]
Have a system where the longer you are in it an NPC bounty is placed on you and continues to climb while at the same time you receive increasing buffs encouraging you to stay in the system other players can kill you to collect the bounty and you c...
- by zen zubon - at 2014.05.12 08:45:00
|
10. Hacking expanded or "Guerilla warfare" content. - in Player Features and Ideas Discussion [original thread]
would be fun to not only offline POS guns or gate guns but set them to shoot everything regardless of standing or not flagged
- by zen zubon - at 2014.05.12 08:30:00
|
11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A POS Blockaid barrier shield, stop others from accessing their POS with a POS shield around their POS shield
- by zen zubon - at 2014.05.12 05:02:00
|
12. Biomassing character if podded after crime. A counter to ganking. - in Player Features and Ideas Discussion [original thread]
after being Ganked and starting to cry about it on their next death a pool of tears spreads out from their ship's wreck, which then can be mined with a gas miner and processed into water
- by zen zubon - at 2014.05.09 06:01:00
|
13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
kamikaze drones
- by zen zubon - at 2014.05.07 10:57:00
|
14. New transport ships t2 - in Player Features and Ideas Discussion [original thread]
i agree it should be the deep space transport ship that is not scan-able, why should a cloaking ship need to not be scanned
- by zen zubon - at 2014.05.07 07:18:00
|
15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
a new medium or heavy drone type that can follow targets in warp like fighters
- by zen zubon - at 2014.05.07 06:20:00
|
16. Nerf Carrier jump range or buff all others - in Player Features and Ideas Discussion [original thread]
nurf them all to half distance, with high fuel cost. I want to see the large empires struggle to maintain with reduced reaction time. Make it so they either can't or won't be able to respond to attacks from Tenal to delve in a short period. Kill t...
- by zen zubon - at 2014.05.07 04:45:00
|
17. Factional Warfare Farmers - Warp Core Stab & similar - in Player Features and Ideas Discussion [original thread]
with warp core stabs fit the acceleration gates so go nope sorry just like they do with rookie ships, If i can't fly T2 fit rookie ships in FW plexs for fun warp core stabs shouldn't get in either.
- by zen zubon - at 2014.05.07 04:33:00
|
18. New Super-Dreadnought? - in Player Features and Ideas Discussion [original thread]
T2 dread, tank of a battleship but does 100k alpha and can track battleships MIURHAHA
- by zen zubon - at 2014.05.07 04:25:00
|
19. Static Wormhole (The Devil´s Gate) - in Player Features and Ideas Discussion [original thread]
Val'Dore wrote: A better idea would be to open the EvE Gate again, but make it go to random C5+ holes every 24 hours. hmm open the eve gate again have it not only go back to where it originally connected to in the lore but also back in tim...
- by zen zubon - at 2014.05.06 08:50:00
|
20. Static Wormhole (The Devil´s Gate) - in Player Features and Ideas Discussion [original thread]
4 semi-static WHs in null from one side of the galaxy to the exact opposite, switching to different systems every 90 days, shake up null a bit
- by zen zubon - at 2014.05.06 08:38:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |